I'll start off with — I'm really not sure what you're trying to do here... I haven't really been "getting it" — I may be way off-base here. I'm just putting this "out there" as a possible alternative solution.
It seems (from what you've been describing) that you have a shot where the "corners of the room" are darker than the main subject area.
I don't have an exact similar shot, but I'll use this one:

Center area is lighted and reasonably well exposed. Edge areas are considerably darker... seemingly black.
Apply whatever color adjustments you need to brighten the edges:

apply a shape mask and Invert it so that the color "corrections" are outside the masked area. [The mask is using "inner feathering" — the actual edges of the mask contain the green onscreen control dots and the shape controller (gray dot).]

I didn't have a shot with a person in it, so I made one with this scene and a greenscreen clip and tried to match the brightness (more or less) to the scene:

Then applied the exact same color effects used above using an "adjustment layer" over both the cave shot and the greenscreen to get this:

No mask animations necessary. (I was surprised that the artificially darkened greenscreen clip came out this well with the same base lighting adjustments used originally!)
If you think that animated masks are necessary, an inverted shape mask that covers the entire clip can be animated to a smaller size "inside" the clip to include brightening of faces as needed, then expanded again to get out of the way. The feathering feature can be most useful to keep hard edges around the change of "coloring" or "lighting" from being all that obvious. If there are no "extreme" lighting variations involved, I really can't see where animating masks can be of any use... they'll just make the scene look... weird.
... just my suggestion ... like I said: I'm really not sure what you're going for...