Apple Motion Overshoot Resetting Position
I am having an issue where the Overshoot behavior resets the position of the item, much like the person in this thread was experiencing (https://discussions.apple.com/thread/251280278).
The issue is that the person responding to that thread said that Overshoot is acting as expected because the position is being reverted after use. The only problem is that it's not being reverted; it's being reset.
I have the Overshoot Behavior added to a rig. I set the start and end based on which side the item will come from (Left, Bottom, Top, or Right). I also have the X and Y of the group in the rig.
For example, I set the X to 1600, the Start to 2450 and the End to 1600 if the user selects "Right". The animation pulls in the panel from the right, and when the overshoot is done, the X is reset to 0, not the 1600.
I even tried pulling the X out of the rig to "hardcode" it. It still does the same.
As the length of the clip may change, I don't like the idea of making the overshoot the same as the length of the clip. I want it to be a fixed amount regardless. If I were to make it the same, I would have to a crazy amount of rigging (I would think), to make sure the length of the actual animation did not change, and not conflict with an overshoot that is an outro.
Any idea what I could do differently? I've tried a few things including keyframing, but, no matter what, everything resets to 0 regardless of what it's set to. Any help would be appreciated.